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AI Insights · Timothy · July 2022

Top 5 Boxing Games on Android in South America: Q2 2022 Performance

In Q2 2022, the top boxing games on Android in South America showed diverse trends in downloads, revenue, and active users. Data from Sensor Tower highlights the performance of these popular apps.

Top 5 Boxing Games on Android in South America: Q2 2022 Performance

In the second quarter of 2022, the top five boxing games on the Android platform in South America experienced varied performance in terms of weekly downloads, revenue, and active users. Here's a closer look at the trends for each of these popular apps, as reported by Sensor Tower.

EA SPORTS™ UFC® Mobile 2 from ELECTRONIC ARTS saw a dynamic trend in weekly downloads, ranging from around 53K to 84K, peaking towards the end of June. Revenue for this app fluctuated, reaching a high of approximately $682 in mid-May. Active users showed a notable rise, starting at around 99K at the end of March and climbing to 97.5K by the end of June.

Punchy Race: Run & Fight Game by CASUAL AZUR GAMES demonstrated a robust increase in downloads, starting at 20.7K in late March and peaking at around 75.9K at the end of June. Active users followed a similar upward trend, beginning with about 97.9K and reaching 174.5K by the end of the quarter.

Gym Heros: Fighting Game from Fighting Arena experienced consistent weekly downloads, generally hovering between 41K and 56K throughout the quarter. Active user numbers remained steady, fluctuating slightly around the 140K to 170K mark. Revenue was minimal but did see a small spike to $10 by the end of June.

Real Boxing 2 by Vivid Games S.A. showed steady weekly downloads, typically ranging from 35K to 54K. Revenue experienced gradual growth, peaking at around $611 in mid-June. The app's active users started at approximately 68K at the end of March and slightly decreased to around 62K by the end of June.

Idle Workout Master: MMA hero from EZ Games JSC. saw a notable increase in downloads, starting from 12.4K at the end of March and reaching 41.7K by late June. Weekly revenue peaked at $41 in early May. Active users saw a significant rise from 16.5K in late March to 53.6K by the end of June.

These insights into the performance of top boxing games on Android in South America during Q2 2022 are based on data from Sensor Tower. For more detailed analysis and additional insights, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: July 2022